Celebrating Game-Making Excellence

Celebrating Game-Making Excellence

Celebrating Game-Making Excellence

Celebrating Game-Making Excellence

Celebrating Game-Making Excellence

Meet the stars of this year’s Game Awards!

Meet the stars of this year’s Game Awards!

Meet the stars of this year’s Game Awards!

Meet the stars of this year’s Game Awards!

Main Tracks Prizes

Main Tracks Prizes

Main Tracks Prizes

Main Tracks Prizes

Main Tracks Prizes

Main Tracks Prizes

Main Tracks Prizes

THE WINNER

THE WINNER

THE WINNER

THE WINNER

THE WINNER

THE WINNER

Effulgence by Andrei Fomin

Effulgence by Andrei Fomin

Effulgence by Andrei Fomin

Effulgence by Andrei Fomin

Effulgence by Andrei Fomin

Effulgence by Andrei Fomin

Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.


The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.

Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.


The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.

Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.


The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.

Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.


The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.

Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.


The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.

THE RUNNER-UP

THE RUNNER-UP

THE RUNNER-UP

THE RUNNER-UP

THE RUNNER-UP

THE RUNNER-UP

Capybara Survivor: Idle Battle by 5T Studio

Capybara Survivor: Idle Battle by 5T Studio

Capybara Survivor: Idle Battle by 5T Studio

Capybara Survivor: Idle Battle by 5T Studio

Capybara Survivor: Idle Battle by 5T Studio

Capybara Survivor: Idle Battle by 5T Studio

I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.


I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.

I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.


I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.

I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.


I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.

I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.


I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.

I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.


I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.

Side Tracks Prizes

Side Tracks Prizes

Side Tracks Prizes

Side Tracks Prizes

Side Tracks Prizes

Side Tracks Prizes

Side Tracks Prizes

Just a Shadow Game by TrippleBricksGames

Just a Shadow Game by TrippleBricksGames

Just a Shadow Game by TrippleBricksGames

Just a Shadow Game by TrippleBricksGames

Just a Shadow Game by TrippleBricksGames

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted

MOST UNIQUE IDEA

MOST UNIQUE IDEA

MOST UNIQUE IDEA

Merge Cuisine by Mèng

Merge Cuisine by Mèng

Merge Cuisine by Mèng

Merge Cuisine by Mèng

Merge Cuisine by Mèng

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!

BEST GAME CONCEPT

BEST GAME CONCEPT

BEST GAME CONCEPT

WHAT THE PAK?! by Wendigo games

WHAT THE PAK?! by Wendigo games

WHAT THE PAK?! by Wendigo games

WHAT THE PAK?! by Wendigo games

WHAT THE PAK?! by Wendigo games

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!

Halver by Alex Golo

Halver by Alex Golo

Halver by Alex Golo

Halver by Alex Golo

Halver by Alex Golo

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.

Duil by Ji

Duil by Ji

Duil by Ji

Duil by Ji

Duil by Ji

With Duil, we set out to create an adventure that feels deeply personal to every player. The non-linear narrative and maze mechanics let players truly shape their own story. It’s been incredible to see people connect with the world and make it their own through the choices they make.

God of Towers by QBA Interns

God of Towers by QBA Interns

God of Towers by QBA Interns

God of Towers by QBA Interns

God of Towers by QBA Interns

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding

Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding