



















Celebrating Game-Making Excellence
Celebrating Game-Making Excellence
Celebrating Game-Making Excellence
Celebrating Game-Making Excellence
Celebrating Game-Making Excellence
Meet the stars of this year’s Game Awards!
Meet the stars of this year’s Game Awards!
Meet the stars of this year’s Game Awards!
Meet the stars of this year’s Game Awards!






Main Tracks Prizes
Main Tracks Prizes
Main Tracks Prizes
Main Tracks Prizes
Main Tracks Prizes
Main Tracks Prizes
Main Tracks Prizes









THE WINNER
THE WINNER
THE WINNER
THE WINNER
THE WINNER
THE WINNER







Effulgence by Andrei Fomin
Effulgence by Andrei Fomin
Effulgence by Andrei Fomin
Effulgence by Andrei Fomin
Effulgence by Andrei Fomin
Effulgence by Andrei Fomin
Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.
The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.
Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.
The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.
Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.
The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.
Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.
The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.
Winning the Viction Game Awards further proves that text-symbol graphics have a place in gaming.
The visual style is unusual and intriguing - it makes you want to experience a game within this kind of world. At first, I thought Effulgence RPG would be a very niche project, but now I see that its audience is much broader than I expected.













THE RUNNER-UP
THE RUNNER-UP
THE RUNNER-UP
THE RUNNER-UP
THE RUNNER-UP
THE RUNNER-UP







Capybara Survivor: Idle Battle by 5T Studio
Capybara Survivor: Idle Battle by 5T Studio
Capybara Survivor: Idle Battle by 5T Studio
Capybara Survivor: Idle Battle by 5T Studio
Capybara Survivor: Idle Battle by 5T Studio
Capybara Survivor: Idle Battle by 5T Studio
I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.
I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.
I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.
I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.
I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.
I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.
I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.
I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.
I believe that winning this competition has helped us in many ways. We realized that having a set timeframe pushes us to complete our work within that period.
I also think this win provides us with great exposure to other partners and communities within the Viction ecosystem.







Side Tracks Prizes
Side Tracks Prizes
Side Tracks Prizes
Side Tracks Prizes
Side Tracks Prizes
Side Tracks Prizes
Side Tracks Prizes













Just a Shadow Game by TrippleBricksGames
Just a Shadow Game by TrippleBricksGames
Just a Shadow Game by TrippleBricksGames
Just a Shadow Game by TrippleBricksGames
Just a Shadow Game by TrippleBricksGames
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
Our goal with Just a Shadow Game was to create an atmosphere that lingers long after the screen goes dark. We wanted to blur the line between fear and fascination, immersing players in a haunting story. It’s been rewarding to see players connect with the terror we carefully crafted
MOST UNIQUE IDEA
MOST UNIQUE IDEA
MOST UNIQUE IDEA


















Merge Cuisine by Mèng
Merge Cuisine by Mèng
Merge Cuisine by Mèng
Merge Cuisine by Mèng
Merge Cuisine by Mèng
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
Merge Cuisine is a labor of love that combines strategy and food! Winning this award is an honor, and it’s amazing to see players connect with the game we worked so hard to create. We’re inspired to keep cooking up more fun experiences!
BEST GAME CONCEPT
BEST GAME CONCEPT
BEST GAME CONCEPT


















WHAT THE PAK?! by Wendigo games
WHAT THE PAK?! by Wendigo games
WHAT THE PAK?! by Wendigo games
WHAT THE PAK?! by Wendigo games
WHAT THE PAK?! by Wendigo games
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!
We wanted to create a colorful, quirky world where players could dive into wild battles with PAKs, and it’s been amazing to see people enjoy the madness we imagined. Every match is unpredictable, and that’s what makes it so exciting!


















Halver by Alex Golo
Halver by Alex Golo
Halver by Alex Golo
Halver by Alex Golo
Halver by Alex Golo
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.
For us, this award is an important symbol that our creativity is going in the right direction because we put a lot of effort to make the game deserve high scores.












Duil by Ji
Duil by Ji
Duil by Ji
Duil by Ji
Duil by Ji
With Duil, we set out to create an adventure that feels deeply personal to every player. The non-linear narrative and maze mechanics let players truly shape their own story. It’s been incredible to see people connect with the world and make it their own through the choices they make.












God of Towers by QBA Interns
God of Towers by QBA Interns
God of Towers by QBA Interns
God of Towers by QBA Interns
God of Towers by QBA Interns
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding
Our goal with Gods of Tower was to merge action and strategy into a seamless experience. By blending FPS mechanics with resource management in a magical world, we’ve crafted something both thrilling and thought-provoking. Seeing players dive into the chaos and strategy of this universe has been truly rewarding




